We are Honeyvale, a pair of friends who love making games - so much that we decided to brave that intimidating gap between 'hobby' and 'profession'. We both work in our different houses in Brisbane, Australia, because we are both recent university graduates powered by naps and patting cats.
In 2016 we released Bees Won't Exist with David Baker, Harrison Short and Rory Dungan as part of our capstone project at QUT, and now we've moved back to Alchemy Punch, a game that's been tinkered with since 2013!
Dylan Ford prototyped with the initial concept of Alchemy Punch, and has been developing it since. He programs, leads the design direction, and does any of the other odd jobs which tend to circulate around such a nebulous activity as game development. He is available for work for hire, including remotely - check out his LinkedIn. You too can regret following him on twitter @WraithDrof.
Also email him: email@example.com
David Upcher is in charge of the art assets and aesthetic direction of Alchemy Punch. He has had an interest in games development for several years, picking up skills in visual art and music through games modding.
Email him too: firstname.lastname@example.org